Brief:
Whack-A-Weed is a two player “whack-a-mole” style mobile game made for Brains Eden (2016). It was made using the Unity engine (C#).
Theme:
- Parity
Description:
Whack-A-Weed is a very simple yet competitive two player game where each player has to remove all of the plants on their side of the screen. whoever clears their side first or has the least amount of plants when time runs out wins.
Role In Project:
I was responsible for expanding the core mechanics, adding in new plants such as the mushroom (which takes several taps to remove) and the maw/trap plant (stops the player from tapping until a set amount of time)
Credits:
James Godfrey, Charlie Scrimshaw, Michael Randle, Claire Oliver & Dan Moody




