Music Man

Playable Here (WebGL)

Source Code Here (BitBucket)

Brief:

Music Man is a 2D platformer where the player has to traverse a level whilst using instruments to directly effect objects in the world. It was made using the Unity engine (C#).

Description:

This game was a university assignment where I was required to create a game from an initial idea to writing a GDD to finally making a playable prototype. This project was made with the objective of having an absolute minimum amount of text, giving the player guidance only through imagery and sound.

The initial idea for this game (manipulating world objects with actual sound) was actually discovered by chance whilst on another project. Whilst researching what Unity’s audio tools could do and how they could interact with other objects, I tried making a visual jukebox using models to help demonstrate my research. It was when I added a player character, just to experiment to see if collision was also updated, where I got the idea of having a game based around object manipulation through audio.

Music Man was a very popular game among my fellow students and lecturers, where it received 83/100 for that assignment score, one of the highest in the entire year.

Role In Project:

This was a solo project, so I was responsible for programming and the sprites. The audio was not done by me but was used with permission.